Client API. The Codename One framework your app is built on: this runs on the device, not in a backend.
public static final class ScenePresets.Preset
- Object
- ScenePresets.Preset
A light, environment, post chain and sky dome that belong together.
Methods
public Light getLight() | The sun. |
public Environment getEnvironment() | The fog, sky light and tone mapping. |
public PostProcess getPost() | Bloom, grade, vignette and grain. |
public ShaderMaterial getSky() | A Sky.gradient dome material set to match. |
public int getClearColor() | The colour to clear to, the horizon’s, for scenes without a dome. |
public void apply(GraphicsDevice device) | Installs the light and the environment on a device. |
Inherited methods
Method details
getLight
public Light getLight()The sun.
Returns
the light
getEnvironment
public Environment getEnvironment()The fog, sky light and tone mapping.
Returns
the environment
getPost
public PostProcess getPost()Bloom, grade, vignette and grain.
Returns
the post chain
getSky
public ShaderMaterial getSky()A
Sky.gradient dome material set to match.Returns
the sky shader
getClearColor
public int getClearColor()The colour to clear to, the horizon’s, for scenes without a dome.
Returns
an ARGB colour
apply
public void apply(GraphicsDevice device)Installs the light and the environment on a device.
Parameters
deviceGraphicsDevice- the device to draw with